BA (HONS) DIGITAL GAMES ART (Top-Up)

LMA INSTITUTION CODE : L52
UCAS COURSE CODE : W712
CAMPUS CODES:
LIVERPOOL : L LONDON : N NEWCASTLE : T

STUDY IN LIVERPOOL - LONDON - NEWCASTLE

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WORLD CLASS STUDIOS

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INCREDIBLE CAMPUSES

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INDUSTRY TUTORS

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STUDY IN LIVERPOOL - LONDON - NEWCASTLE | WORLD CLASS STUDIOS | INCREDIBLE CAMPUSES | INDUSTRY TUTORS |

BA (HONS) DIGITAL GAMES ART (Top-Up) COURSE OVERVIEW

This one-year Top-Up course is designed for students who have already developed foundational skills in games art and are ready to advance their creative and technical abilities to a professional standard.

Building on your existing knowledge, you will develop high-quality digital assets and explore advanced techniques used within the games industry. You will refine your artistic style while gaining experience in creating work that aligns with industry expectations, including character design, environments, and visual storytelling.

The course places a strong emphasis on portfolio development, enabling you to create a body of work that showcases your skills and prepares you for employment in the games sector. You will also engage in major creative projects that allow you to demonstrate your technical expertise and creative thinking.

Alongside your practical work, you will undertake an independent research project, exploring a topic related to games art, digital media, or the wider creative industries.

By the end of the course, you will have developed a professional portfolio and the skills required to progress into roles within the games industry or related creative fields.

COURSE INFORMATION

  • To apply to join the BA (Hons) Digital Games Art (Top-Up), you’ll need to have successfully completed or be in the process of completing a relevant Level 5 qualification, such as a Foundation Degree, Higher National Diploma (HND), or an equivalent course. Your study will need to be in a similar subject area. 

    You may also be eligible if you’ve completed or completing 240 credits of a BA (Hons) degree in a related subject and are looking to transfer for your final year.

    We’ll review your previous study to make sure it aligns with the course, using our Accreditation of Prior Learning (APL) process. This helps us ensure you’re fully prepared to succeed at Level 6.

    You can apply for the course via the UCAS website citing the information below:

    Course Title:  BA (Hons) Digital Games Art (Top-Up)

    Institution Code: L52

    UCAS Code W712

    Location Codes: Liverpool L; London N; Newcastle T

    Entry Point: 3

    Questions ? 

    If you’re unsure whether your qualification is suitable or have questions about the application process, our Admissions team will be happy to advise you.  E: admissions@lma.ac.uk  or Tel/SMS/WhatsApp 07723 611410

    [Subject to Validation]


  • Awarded by: Regent’s University London

    Tuition Fees (Full-Time, per Year): £9525

    To ensure we can continue to invest in the student experience, tuition fees may rise each year of your course. For home students they will not exceed the cap set by the government. This is set out in our Terms and conditions and Tuition Fee Policy both can be found on our policies page.

    Information for all Applicants who receive funding from Student Finance Wales.  ALL LMA Undergraduate courses ARE eligible for funding from SFW.  LMA courses are NOT affected by recent changes made by the Welsh Government to funding for some creative courses offered by specialist providers.   Any queries about eligibility please contact LMA directly.  

    Additional Costs: Students may incur costs for tickets and project expenses.

  • This module gives you the opportunity to curate and present a powerful showcase of your best work in Digital Games Art. You’ll develop a professional-standard portfolio that reflects your unique style, technical strengths, and specialisms, whether in 2D or 3D. Alongside this, you’ll collaborate with industry professionals to respond to a live brief, creating a new piece of work that meets real-world expectations. You’ll also take part in a public group exhibition—giving you a platform to demonstrate your creativity and communicate your work with confidence.


  • Collaborate on a major creative production that mirrors the real-world games pipeline. This flagship final-year module challenges you to design and build a section of a game—known as a “vertical slice”—from the ground up, as part of a professional studio-style team. You’ll research audience needs, analyse market trends, pitch your concept to industry, and then plan, create and refine your product to meet a clear brief. This module is about taking everything you’ve learned—modelling, storytelling, team-working, software and more—and using it to deliver a polished creative production that reflects current games industry standards.

  • Prepare to launch your career within the Games Industry  with a comprehensive promotional portfolio. You’ll learn how to market yourself professionally through showreels, websites, digital branding, CV writing, and promotional materials. Industry insight sessions and career planning workshops will help you identify your target audience and employment sector while giving you the tools to present yourself confidently to agents, employers, directors, and producers across the creative media sector.

  • Take control of your learning by researching a topic that reflects your personal interests and future career goals within the creative industries. You’ll explore an area of contemporary debate, emerging trend, or professional issue in depth—applying research skills, critical analysis, and academic writing techniques to create a fully developed research project. This independent investigation allows you to showcase your intellectual curiosity and professional insight alongside your performance training.

  • At LMA, your Games Art training takes place in a dynamic, studio-style environment designed to reflect the real-world production pipeline. From day one, you’ll be immersed in a hands-on, project-based learning model that develops both technical skill and creative confidence.


    You'll learn through a blend of technical workshops, live briefs, studio practice, collaborative projects and individual portfolio development. Our tutors are active industry professionals who bring real-world experience into the classroom, ensuring that every session is current, relevant and practical.


    Assessment is designed to reflect industry practice and expectations. Instead of written exams, you’ll build digital portfolios, present creative artefacts, pitch ideas, and reflect on your development as a games artist. Through feedback from tutors, peers, and industry guests, you’ll learn to critique, iterate and deliver work to professional standards.


  • By the time you graduate from LMA’s Digital Games Art degree, you’ll have developed a well-rounded portfolio and a diverse, in-demand skill set that prepares you for a future in the fast-growing games and creative industries.


    Skills You’ll Gain:


    • Proficiency in industry-standard software including Adobe Creative Suite, Maya, ZBrush and Unreal Engine.

    • Advanced 2D and 3D art techniques, from character and environment design to asset creation and visual storytelling.

    • Creative decision-making, collaborative working, and project management across production pipelines.

    • Understanding of ethical, sustainable and legal considerations in digital content production.

    • The ability to present, pitch, and communicate ideas clearly to both creative teams and industry clients.


    Career Pathways:

    • Graduates from this course can pursue roles such as:

    • 3D Artist or Environment Artist

    • Character Designer or Concept Artist

    • Texture Artist or Lighting Artist

    • Technical Artist or Game Asset Creator

    • Indie Game Developer or Art Director

    • Visual Development Artist for games, TV or film

    • Roles in VR/AR content creation and immersive media


    With your skills and creative portfolio, you’ll be well-positioned for opportunities within games studios, animation and VFX houses, creative agencies, and independent production teams – or to launch your own studio or freelance practice.


Ready to take the next step in your Games Design career? Apply now for the BA Digital Games Art (TOP UP)degree at LMA and start your journey towards a rewarding career in one of the world's most exciting sectors.  


Any questions about the course or admission process please contact the LMA Admissions team on admissions@lma.ac.uk phone or text 07723 611410

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